PIEEG / PROJECTSBIOLOGY → DATA → WORLDFIELD APPLICATION / 01

PiEEG XR / signal world

The signal entersthe world.

PiEEG carries live biosignals into software, browser experiences, automation, and XR—without hiding the path between biology and action.

A first-person hand reaching toward a spatial environment reshaped by a cyan biosignal
SIGNAL ROUTE / OPEN
PIEEG XR / FIELD APPLICATIONThe hardware stays outside the headset. The signal changes what happens inside the environment.
InputLive biosignal
AcquisitionPiEEG hardware
TransportWebSocket stream
OutputResponsive environment

XR should react to the person, not just the controller.

PiEEG XR explores a continuous route from a changing biological signal to a changing digital environment. The headset is the destination. PiEEG is the instrument that makes the signal available.

Four stages.
One continuous route.

Scroll through the application. Each stage brings a different part of the acquisition-to-action route into focus.

PIEEG XR / SIGNAL WORLD01 / 04
A continuous biosignal route from skin electrodes through acquisition and signal processing into a responsive spatial environment
ACTIVE ROUTEBIOLOGY → PIEEG
01Acquire

The signal begins outside the headset.

PiEEG hardware records the biosignal. The XR headset remains the display and environment—not the acquisition device.

BIOLOGY → PIEEG
02Stream

The measurement becomes a live endpoint.

PiEEG Server carries timestamped channel data over WebSocket, keeping the route open to the software listening on the other side.

PIEEG → WEBSOCKET
03Interpret

Software gives the changing signal meaning.

The stream can be filtered, measured, or passed into application logic. The interpretation stays visible and controlled by the builder.

STREAM → STATE
04Act

A biological state changes a digital world.

The interpreted signal can affect an XR scene, sound, control logic, robotics, or another connected application in real time.

STATE → ENVIRONMENT

Nine ways to make the stream do something.

These PiEEG Server experiences move from observation to interaction: scroll, listen, visualize, trigger, and control.

Browse source on GitHub
01

Blink Scroll

Control browser scrolling using eye blinks detected from frontal EEG channels.

BLINK / EOG
02

Eye Track

Real-time EOG gaze estimation with online learning and local persistence.

EOG
03

MindCast

Attention-driven podcast playback where focus influences audio playback.

FOCUS / AUDIO
04

Neural Sonification

Map live EEG band powers to real-time audio synthesis.

EEG / AUDIO
05

Northern Lights

Drive an aurora-like visual environment with live EEG rhythms and band power changes.

EEG / VISUAL
06

P300 Mini Game

Explore the P300 oddball paradigm through an interactive mini-game.

P300 / BCI
07

Spoon Bend

Use an attention index to influence a virtual object.

FOCUS / CONTROL
08

VRChat OSC

Send live EEG data through OSC to animate avatar and environment parameters.

EEG / XR
09

Webhook Wizard

Trigger HTTP webhooks from blinks, focus changes, relaxation peaks, or custom thresholds.

EVENT / AUTOMATION

Keep the signal visible.Choose what it becomes.